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Off the Record...
Brian
Stelfreeze looked at our advance copy of Domino #1 and
viewed it for the very first time. He scanned the pages
closely, deliberately looking for any changes Marvel
may have made to his work. "It's really funny when
you see these for the first time," he explained.
He pointed out the logo was different, a page was replaced,
but, still, he was happy to see it finally come out.
BS: This book has been through every change
possible. It started off
with (writer) Joe Pruett and I wanting to do a one-shot.
We got the go ahead from Marvel and the editor at the
time was Jason Leibig. Jason suggested we make it a
48 page special, which is really 2 issues. We were like,
"cool," and started working on it. Then, Jason
left and Lysa Hawkins came on board. She suggested we
make it a 3-issue mini-series. So, the story Joe and
I had for one issue had to be thrown away and we had
to start all over. Lysa turned it into Joe (Quesada)
and Bill (Jemas) and they wanted to make it a 4-issue
mini-series. And, here we are.
CBEtc: I just read Domino #1 last night. I have
to say it is a good
issue. The story is fast-paced and intriguing, and your
art... this is
primo stuff.
BS: I have to give a lot of the credit to Joe Pruett.
This was really fun stuff to draw.
CBEtc: You did it all, didn't you? Pencils, inks, colors?
BS: Yeah, and co-plotted it, too.
CBEtc: Have you always been a one-stop artist? Do
you prefer to do your own inks and colors?
BS: I can't say I "prefer" doing it, but as
a painter, I know how it's supposed to look when finished.
A lot of times in comics, that vision you have from
the beginning is not what shows up at the end. Sometimes,
like when I have a guy like Mark Chiarello coloring
me, I'm like "Oh, wow! That's better than what
I envisioned!" But, on most occasions, it's so
short of my expectations, that I just get tired of being
disappointed. When the issue comes out, you can't run
up to everyone who buys it and say "That was supposed
to be a moon in the sky, not the sun!"
So, I just got into the swing of doing my own inks and
colors. I decided I'm just going to do it all myself,
so at least I'm happier with the final results. The
bad side is that it takes me longer, but I'm working
on that. I'm getting into being more of a storyteller.
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"... we want to do something
that the average person could walk off the street
- not knowing anything about Domino, the X-Men,
or mutants - and read it and have a good time.
We wanted to have a story about this girl out
there kicking ass."
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CBEtc: We spoke with writer Joe Pruett
about Domino a while back. He was pretty enthusiastic
about the project and he talked about it being in the
near future. That was October of 2001. Here we are,
a
year-and-a-half later. Why the delay?
BS: [Laughs] Well, that's not typical. Normally, guys
work a lot faster than I do.
Doing the whole job takes a bit longer. If I were just
penciling, I could have just concentrated on that and
not worried about everything else. Instead, I had to
pencil the book - when that job was done, go back and
ink the book - when that job was done, go back and color
the book. So, in essence, it takes three times as long.
Plus, with all the changes in the story length and editors,
it was several months before we had a final script approved.
On top of that, I'm still taking on minor jobs here
and there as a commercial artist, and covers, and little
things.
CBEtc: How did you and Joe get involved
on this project? Why Domino?
BS: Joe and I have been hanging out for the longest
time. And while at the Heroes Convention (in Charlotte,
NC) one year, Joe asked me if I was interested in doing
something with him involving the X-Men. I had never
been a die-hard X-Men fan, but had a mild interest in
them, so I said "okay." Joe approached his
editor at Marvel and he gave us the green light to do
pretty much whatever we want.
So, we looked over the cast of X-Men characters and
searched for one that the editors would leave us alone
and just let us work. I had always liked the look of
Domino, so I suggested her. Joe was like, "Domino?
Okaaay..." and the editor was like, "Domino?
Is that one of our characters?" So, since she was
such a fringe character, everything got pushed through.
CBEtc: Domino was first seen in the pages of New
Mutants and X-Force - having ties to Cable. But this
isn't a X-Men spin-off, per say. The first issue clearly
paints her as her own person - one with bad-ass skills
and a somewhat mysterious past. What can the fans expect
from this story?
BS: When I originally suggested Domino, the only thing
I really knew of her was she was a bad-ass. As Joe and
I started doing research on her, we started getting
bogged down in all this continuity. There were so many
theories on her. Joe and I said, "forget that,"
and decided to do a story just left of all the previous
stuff. We try to be respectful to her past, and bring
in some cameo characters, but we want to do something
that the average person could walk off the street -
not knowing anything about Domino, the X-Men, or mutants
- and read it and have a good time. We wanted to have
a story about this girl out there kicking ass. I think
we pretty much pulled it through.
CBEtc: Joe said the inspiration for the story was
the Chris Claremont / Frank Miller "Wolverine"
mini-series. That series actually developed Wolverine
as a character. Joe explained, since that series, everyone
else has sort of followed their take on him. He said
that's what you and he want to do with Domino. By the
time the series is over, "people will have a character
they can use." After seeing how the story has developed,
do you think you have accomplished that?
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"Domino is a gun. You
aim her at something and fire. She doesn't make
choices herself. She has always followed the command
of someone else. And, this story is really about
Domino finding herself. The character at the beginning
of the story is completely different from the
character at the end."
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BS: I think so. I think in the end we
got most of what we wanted to accomplish done. During
our research, we found that Domino never really existed
on her own. It was always "Domino and...,"
"Domino attached to...," "Domino working
for.." Our original intent was to explore her as
her own entity. And, really, Domino is a gun. You aim
her at something and fire. She doesn't make choices
herself. She has always followed the command of someone
else. And, this story is really about Domino finding
herself. As the story progresses, she starts to disagree
with her bosses and do things for herself. That, to
me, is the fascinating thing about this story. The character
at the beginning of the story is completely different
from the character at the end. She feels like a much
more rounded character now.
(For
Joe Pruett’s archived interview with CBEtc, click
here).
CBEtc: Parts of the story take place
in Atlanta - which is where you and Joe live. Does that
make illustrating the scenery a little easier?
BS: Oh, yeah. It is really cool when you can drive down
to a location where a scene happens, and take out your
digital camera, and start taking pictures. That was
something Joe and I talked about at the beginning. We
wanted the series to feel like a classic James Bond
movie, where you are in one scene for a little bit,
then "Bam!" your somewhere completely different.
It has a certain international flavor to it. The opening
sequence in the 1st issue takes place in Hong Kong,
then the next scene takes place in San Francisco, then
the last scene is Atlanta. It doesn't all happen in
New York city.
CBEtc: I recognize Centennial Park in the first
issue with the helicopter scene - did you go down there
and visualize Domino running around?
BS: One of the things that made the story feel like
a movie to me, was going down and actually doing a location
shoot. It was cool to read the scene and visualize how
the actions happen. So I would imagine the scene taking
place at this park bench here, and this is where she
should be talking to the guy. And I would map out the
logical moves for her to roll near this lamp post. If
you took the book down to Centennial Park you could
actually see where she does everything.
CBEtc: So were you jumping around?
Did anyone look at you funny?
BS: [Laughs] I was, uh, kind of hiding behind one of
the granite-based lamp posts and checking it out to
see if it would give me enough protection from gun fire.
That was a whole lot of fun.
CBEtc: You are billed as collaborating with Joe
on the Domino story. And you have done your own writing
in the past, like the very cool civilian Cyclops story
you did a few years ago (X-Men Unlimited #31). Would
you like to do more of that in the future?
BS: As far as writing is concerned, I'd like to, but
probably shouldn't. I'm critical of myself as an artist,
but I'm really brutal on myself as a writer. So, it
would take me just millions of years to write anything.
I'll work on it, but I find it is much more fun actually
working with the writer. I like to hash things out with
the writer and share ideas, then have the writer go
off and write the hell out of it. Then, when I get it,
I know it is something I'm interested in it.
Generally, how comics are done is that you just get
handed a script without knowing how the story is going
to end. I prefer having the entire story in my head,
so I can figure out image systems and adding little
things to echo what is to come. So, when you go to read
the entire story a second time, you see that it was
all there from the beginning.
CBEtc: Your design of Domino is certainly refreshing.
She's attractive in her own way - she's got a certain
style. She has some curves, but she's built more athletic
- not the huge breasted type that seem to be all over
comics. Was your intent to not have her be the stereotypical
female lead bad girl?
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"Oh, man. I think [Adam
Hughes and I] are the bookends of the industry.
Adam draws the biggest and I draw the smallest.
We always kid each other, but we have an appreciation
for each other's work." |
BS: Oh, yeah. That is not only my intent
with Domino, but all women I draw. I consider that these
characters have to be Olympic-level athletes to do what
they do. When you look at Olympic-level athletes, gymnasts,
runners... they aren't real busty women. Their bodies,
and attitudes, are much more efficient. I wanted to
get that in with Domino. One of the other things I wanted
to do with Domino was make her physically small. Every
guy she goes up against is like a foot taller than her
- she is like this little, tiny person. She's kind of
like "Mighty Mouse," just running through
and trouncing people. To me, it just makes her situation
more dangerous, and harder for her to overcome the odds
placed against her.
CBEtc: What does studio partner Adam Hughes think
of your women?
BS: [Laughs] Oh, man. I think we are the bookends of
the industry. Adam draws the biggest and I draw the
smallest. We always kid each other, but we have an appreciation
for each other's work. Adam is more attracted to characters
that stand around and look good. I mean, Wonder Woman
is not an "action hero." She's more of this
Goddess that stands around and looks great. So, she
is good for what he does. I like the characters that
jump in there and kick ass. I like the characters that
get dirty. That aren't necessarily trying to look pretty
with what they do. I like the smaller, more brutal characters.
CBEtc: Speaking of which, you are a member of Gaijin
Studios with Adam Hughes, Cully Hamner and Karl Story.
Is it easier being part of a studio with fellow comic
book artists? Any drawbacks?
BS: It's really the best thing. I couldn't be doing
the things that I am doing without the backing of the
studio. I respect all of the guys. And it's really nice
to walk in Cully's office ask him his opinion on something
I've been working on. And he's always going to be honest
with me. And it always makes me bring my "A game."
There is no way you can watch Adam draw a Wonder Woman
cover and say, "Well, I'm just going to hack this
one out." Just the energy of the place is amazing.
The only drawback is that you are forced to do out best.
So, sometimes that means it may take longer. We'd all
be richer if we just hacked stuff out, but we just can't.
Karl described working at Gaijin Studios best by saying
"It shames you into doing your best."
CBEtc: Cully mentioned the two of you sometimes
go for morning walks to talk about projects and clear
your heads. What's the wildest idea you guys came up
with that will never see print?
BS: The wildest was probably a Doctor Fate idea. We
thought it would be cool to have him be an actual doctor
of fate; where he would go through and actually repair
fate, repair the timeline. There were forces that caused
people to lose their fate, so his job was to go back
and repair these things. It was really convoluted. He
ended up being the son of an angel who was punished,
and this was his destiny to walk the Earth for all time
doing penance for his mother's sins. [Laughs] It was
a fun story.
CBEtc: There's a debate on who said
this first, Mark Bagley or Cully Hamner, BUT. both have
said to be successful as a comic book artist, you need
to be two out of three things. Those three things are:
a very nice guy; a really good artist; and a really
fast artist. You could be a really nice guy and a really
fast artist, but you don't really have to be that good.
You could be a really good artist, and a very fast one,
but you don't have to be that nice. Or you could be
a really good guy and a good artist, but not be that
fast. Which 2 do you think you fit the best?
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"No commercial job will
ever be as cool as drawing Batman. I can draw
Batman forever and it was really fun drawing him
for 50 issues and trying to come up with something
fresh each time."
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BS: [Laughs] Throw "speedy"
right out! I'd like to think I'm a pretty nice guy and
I try to do my best work. So, if I have two, it must
be those, because I don't have the speed. However, I'm
working on the speed, but it may mean I end up being
an @$$-hole.
CBEtc: You have been known more for your covers
during your career. You had a very respectable 4 year
run on Batman: Shadow of the Bat and have done countless
others. What is it about covers that you like doing
so much?
BS: Covers are the punch in the face. That is the unique
thing that separates comics from any other medium you
can do. Covers are so dynamic - the more dynamic the
better. It really feels like old-time advertising. The
guys I really got into as an illustrator, were the Saturday
Evening Post guys - Norman Rockwell, JC Linbacher. They
would do images that would just stop you in your tracks.
That day of illustration was so much fun. Now, photography
is used for most covers and the hey-day of illustration
is pretty much gone. Comics is the last bastion of that
- the last hold out of using illustration for story
telling. No commercial job will ever be as cool as drawing
Batman. I can
draw Batman forever and it was really fun drawing him
for 50 issues and trying to come up with something fresh
each time.
CBEtc: In Peter David's new upcoming Fallen
Angel on-going series for DC, you are back in the
role of cover artist again. You mentioned DC told you
to do "whatever you want." Is that common
for you to be given so much leeway in being creative?
That has to be nice.
BS: [Laughs] No, it's exceptionally uncommon! One of
the reasons I started getting out of covers is because
there seems to be more and more editors who want to
put their own ideas in. It sometimes seemed like I had
to please a committee. With Fallen Angel, I get to work
with Lysa Hawkins again (my earlier editor on Domino).
She made the move from Marvel to DC and asked if I would
like to work with her and told me I would have free
reign on the covers. That was too cool to pass up.
CBEtc: So what do you think stands
out in your style? Who do people tell you that your
work looks influenced by?
BS: Oh, man... there's, like, a sea of people. I always
think of a time at a convention in San Diego that a
kid came up to me and said "You and Ron Lim, man...
you guys have that style!" Ron Lim?!? So, I have
been compared to just about everybody.
My thought is that there are a couple different houses
in comics, artistically. There are guys that do naturalistic
stuff. Where, it isn't "real," but it is very
natural looking, very believable... guys like Adam Hughes,
Frank Cho. Then there are the cartoony-guys. Stuff that
isn't realistic, but it has a good feel to it... guys
like J. Scott Campbell, Erik Larsen. Then, I think I
(and Cully and Walt Simonson) fall into the graphic
stuff. It's cartoony, in a sense, but it is very graphic,
with sharp edges and so on.
CBEtc: I look at some of your figures in Domino
#1 and see a little of Rick Leonardi.
BS: [Smiling] Rick is one of those guys that I think
can walk on water. He does incredible stuff - his figures
are so fluid. I wouldn't say he's an influence, but
he's definitely a guy I'm always watching. He's like
a fireworks show.
CBEtc: What did you do before you broke into the
comics industry?
BS: I had every art job that you could possibly have.
I did architectural rendering, court room illustrations,
fashion illustration, a little bit of everything. I
even air-brushed T-Shirts on the beach.
CBEtc: What do you like to listen to when you're
working?
BS: I like to listen to books on tape.
CBEtc: Karl Story does that, right?
BS: Yeah, I have a tendency to pilfer all of Karl's
tapes. I find when I'm laying out a story, I can't have
anything on. I really need to concentrate on what I
am doing. But, once it is all laid out, the drawing
part is such a mechanical chore that my brain doesn't
have to be there fully. So, the nice thing about a book
on tape, it tends to hold me to the table. I want to
listen to what is going on, so I don't want to leave.
Other than that, I prefer classical music or maybe some
upbeat stuff.
CBEtc: Have you seen X2?
BS: Oh, yeah! It's funny - when I first saw "The
Matrix," I really got into the first scene of the
movie with Trinity. I remember thinking "this is
too good, too soon." And the same thing happened
with X2. I wasn't prepared for the beginning to be that
good. It just blew me away.
Okay, now is the time for "2099"
portion of our interview. This is where I ask you 20
questions in 99 seconds. It's basically an "either/or"
type of response, but you can answer whatever first
pops into your head.
Drawing comics or commercial art: Comics
Pencils or colors: I definitely would say Pencils.
Late night or early day: That's a tough one...
um... naturally I'm late night, but I've been forcing
myself to be early day - cause I actually get more work
done then.
Big screen or rent. Big screen
Studio or Solo: Studio
Play with toy or keep it in the box: Play with
it!
Interiors or Covers: Interiors
Star Wars or Star Trek: I'm going to have to
go way back [Laughs] and say Star Wars
Fly or drive: Solo? Fly. With a crowd, I'd
rather drive.
Luck Altering or Time Altering Power: Time
Altering.
First Print or TPB: TPB
Dominos or Pizza Hut: I'm going to go with
Pizza Hut on that one.
South Park or Simpsons: I'd answer Simpsons
for the longevity.
Cell phone or E-mail: Cell phone
Sleep in or make deadline: [Laughs] Oh, man...
that's dangerous! I'd say make deadline now.
Squeeze in the middle or at the end: At the
end and work your way forward.
World Series or Super Bowl: Um... Super Bowl
Domino or Dominatrix: [Laughs] Domino
Lou Ferigno or Adam West: Oh, man... Adam West,
man.
Buffy or Vampirella: Vampirella. That's not
even a choice!
BS: That was pretty cool!
CREDITS (official)
FALLEN ANGEL - upcoming DC series (Covers)
DOMINO #1-4 - current mini-series (Co-Plot, Interiors
and covers)
PREVIOUS WORK (alphabetical)
Aquaman #22 and 41 (Cover)
Batman #556 (Cover)
Batman 80 Page Giant 1
Batman Beyond #14 -22 (Covers)
Batman Chronicles #5, 23
Batman / Demon 1 shot
Batman Secret Files #1
Batman: Bane 1 shot (Cover)
Batman: Catwoman 1 shot (Cover)
Batman: Freeze 1 shot (Cover)
Batman: Ivy 1 shot (Cover)
Batman: Legends of the Dark Knight #50, 156, 157, 158
(Covers)
Batman: Riddler 1 shot (Cover)
BATMAN: SHADOW OF THE BAT #0-49 (Covers)
Batman: Twoface 1 shot (Cover)
BIRDS OF PREY #1-9 (Covers)
Birds of Prey poster
Blackjack (Cover)
Captain America: Red, White and Blue HC
Catwoman Wildcat mini-series
Codename: Knockout #7 - 8 (Covers)
Crimson Sourcebook Special
DC Showcase '94 #12
DC Universe DCU Holiday Bash 2 '99
Detective Comics #716 (Cover), #725 -728 and one million
issue
Dirty Pair: Run from the Future #2 (Cover)
Doc Savage (Covers)
Excalibur Special Ed 1 shot
Gen Active #3
Gen Active #5 (Cover)
Green Lantern #125 (Cover)
Hellhounds #5 (Cover)
Homage Studios Swimsuit SPEC 1
Hourman #21 (Cover)
James Bond 007 (Covers)
Marvel Shadows and Light #1
Marvel Swimsuit Specials (Various)
Nadesico (Cover)
Namor Annual #3
Nightwing Secret Files #1
Predator: Cold War #1-4
Punisher Summer Special #3 (Cover and Interior)
STAR WARS #0 American Entertainment Exclusive
Team Superman 1 shot
The Heretic #1-4
Wildstorm Summer Special
Wildstorm Swimsuit Special #2
X-MEN ANNUAL #1 (Interiors)
X-MEN UNLIMITED #31 (Story and Interior)
Plus...
a lotta Venus Wars (Covers)
a lotta Warner bros store stuff like mugs, gallery pieces
etc
a lotta X-Men trading cards
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